Little Nightmares is a puzzle-platform horror adventure game developed by Tarsier Studios and published by Bandai Namco Entertainment for Microsoft Windows

Author : POLANDYU
Publish Date : 2021-03-08 19:38:44


Little Nightmares is a puzzle-platform horror adventure game developed by Tarsier Studios and published by Bandai Namco Entertainment for Microsoft Windows

Little Nightmares is a puzzle-platform horror adventure game developed by Tarsier Studios and published by Bandai Namco Entertainment for Microsoft Windows, PlayStation 4, Nintendo Switch, Xbox One, and Stadia. Set in a mysterious world, Little Nightmares follows the journey of Six, a hungry little girl who must escape the Maw, an iron vessel inhabited by monstrous, twisted beings. The game received positive reviews upon release with critics praising the atmosphere, graphics, and sound, while criticizing the game's checkpoint system and short length. A sequel, Little Nightmares II, was released in February 2021. Contents 1    Gameplay 2    Plot 2.1    DLC plot 2.1.1    Secrets of the Maw 2.1.2    The Depths 2.1.3    The Hideaway 2.1.4    The Residence 3    Development 4    Reception 4.1    Sales 4.2    Accolades 5    Legacy 5.1    Sequel 5.2    Television series 5.3    Comic books 6    Notes 7    References 8    External links Gameplay [icon] This section needs expansion. You can help by adding to it. (February 2021) Little Nightmares takes place in a 2.5D world. The player traverses the world through various platformer elements, occasionally being blocked by puzzles that must be solved to proceed. The player is generally rendered helpless in their environment due to the lack of any combat abilities and must rely on stealth and the environment to hide from the various enemies. On a few occasions, the player is given tools that even the odds slightly and allow them to fight back. Plot A 9-year-old little girl in a yellow raincoat named Six awakens from a dream of a woman resembling a geisha. Armed with only a lighter, she sneaks through the bowels of the Maw, a massive underwater iron vessel designed for much larger inhabitants. Throughout the Maw, she encounters several Nomes, small, skittish creatures that either flee from her or passively observe her efforts. She has the option to hug the Nomes, should she get close to one. Through the Prison, where captured children are held, Six evades the carnivorous Leeches that infest its depths and a pair of artificial eyes that will turn her to stone if she is caught in its lights. Six also regularly experiences debilitating bouts of hunger, during which a shadowy version of herself briefly appears each time. After eating some bread offered by an imprisoned child, Six is captured by the blind, long-armed Janitor when he lures her into a cage with a piece of meat. She escapes but makes no effort to help the other captured children. She falls into a room filled with piles of shoes and evades the unseen monster burrowing underneath. The Janitor eventually corners Six, and she severs his arms with a collapsing door. Caught by another bout of hunger, Six is forced to eat a live rat. She travels to the Kitchen, where children wrapped up in paper are being sent. Here, the grotesque Twin Chefs are preparing a large feast and pursue Six whenever she enters their line of sight. She makes her way outside to the hull of the Maw, above the ocean waves. Scaling the hull, Six witnesses a procession of obese, suited Guests marching into the Maw from their vessel. They lumber into the Japanese-style dining hall, where they gorge themselves with food. The feast is overseen by the mysterious Lady, the masked, geisha-like leader of the Maw and the woman from Six's dream. Several Guests scramble after Six, but she escapes. When she has another hunger attack, a Nome offers her a sausage. However, Six eats the Nome instead. Six follows the Lady up into her Quarters, which are strewn with broken mirrors. Pursued by the Lady, Six finds an unbroken mirror, which she uses to repel the Lady when she tries to ambush her from the shadows. The sight of her own reflection causes the Lady pain and Six finally subdues her. As the Lady lies defenseless and weakened, Six approaches her and experiences a final hunger attack. She bites the Lady's neck, killing her and absorbing her magical powers. Six walks back through the dining area, surrounded by a dark aura. Some of the Guests try to eat her, but their lives are instantly drained by her new powers. She passes through a door and proceeds up a staircase and out into the sunlight, while all the Nomes Six has hugged gather at the open doorway. In a post-credits scene, Six is seen by the entrance of the Maw while a foghorn is heard in the distance. DLC plot Secrets of the Maw A trio of DLC levels that offer a "different perspective on Six’s adventures" was planned. The first one was released in July 2017,[3] the second in November 2017, and the last in February 2018.[4][5] The Depths A young boy, known as the Runaway Kid, wakes up from a nightmare involving him swimming in darkness before being dragged underwater. After leaving the Nursery, he spots the Janitor chasing one of the escaping children. The Runaway Kid follows a girl who is also fleeing, but she disappears and leaves her flashlight behind, which the Runaway Kid takes. The Runaway Kid finds himself in the Depths of the Maw, which are heavily flooded, and he has to avoid Leeches and make his way across by hopping on floating platforms. The Depths turn out to be the home of the Granny, who swims underwater and attempts to grab the Runaway Kid either by bumping and destroying the platforms he stands on or snatching him if he is in the water for too long. After pushing a television set into the water to electrocute and kill the Granny, the Runaway Kid climbs a tall wooden staircase but is caught by the Janitor. The final scene shows the Runaway Kid in a cage next to other trapped children, including Six. The Janitor pulls the Runaway Kid's cage away, paralleling Six's story just before she wakes up in the cage. The Hideaway The Runaway Kid escapes from the paper he is wrapped in, which is ascending on a hook towards the Kitchen, and he falls to a new level of the Maw. He finds an engine room where the Nomes are brought to throw coal in the furnace. After evading the Janitor and finding various Nomes, the Runaway Kid uses them to power up the furnace. The bucket elevator in the engine room becomes fully functional and lifts the Runaway Kid up to a furnace room where the Nomes are gathered, their shadows cast by the furnace's light resembling children. After leaving through a crack in the wall, the Runaway Kid finds himself on top of a rising elevator in which the Lady is standing. The Residence After leaving the elevator, the Runaway Kid enters the Lady's Residence. After solving a series of puzzles to find three missing statues while fighting off the Shadow Children, he finds the Lady looking at herself in a mirror, her unmasked face in the reflection revealed to be gruesome and deformed. The Lady is alerted to the Runaway Kid's presence and transforms him into a Nome. He then finds his way into the Guest Area and the room with the sausage in Six's story. The chapter ends with the Runaway Kid standing by the sausage, indicating that it is he whom Six eats. When the credits for Secrets of the Maw roll, they are eventually shown to be on a television set, which shows a figure reminiscent of the Thin Man. Development With the game the team wanted to explore the "wild extremes" of childhood. The game's setting, The Maw, was created as a piece of concept art "where all the worst things in the world could be left to rot".[6] In keeping with the theme of childhood, the team opted against creating a powerful protagonist. While the gameplay has been described as stealth based, the team prefers to describe it as "hide and seek" feeling that even the term "stealth" gives the impression of an empowered character.[7] The game was originally announced by Tarsier Studios in May 2014 under the title Hunger, with no known publisher for release on PlayStation 4. After a teaser trailer in February 2015, nothing was heard of the project until August 2016, when Bandai Namco Entertainment announced that they had entered into a worldwide publishing agreement with Tarsier for the project, which was now re-titled Little Nightmares.[8] The team opted to change the name to differentiate it from The Hunger Games series thus making it easier to search for.[7] Reception Reception Aggregate score Aggregator    Score Metacritic    PC: 81/100[9] PS4: 78/100[10] XONE: 83/100[11] NS: 79/100[12] Review scores Publication    Score Destructoid    8.5/10[13] Game Informer    9/10[14] GameRevolution    3.5/5 stars[15] GameSpot    8/10[16] GamesRadar+    4/5 stars[17] IGN    8.8/10[18] PC Gamer (US)    78/100[19] Polygon    8.5/10[20] VideoGamer.com    9/10[21] Little Nightmares received "generally positive" reviews, according to video game review aggregator Metacritic.[9][10][11][12] Cory Arnold said on Destructoid "Little Nightmares hypnotized me with ever-present suspense," and awarded it a score of 8.5/10.[13] Jonathan Leack from Game Revolution gave the game a score of 3 out of 5 stars saying that "Little Nightmares appears to have a double meaning. On one hand, the gameplay is a nightmare, regularly testing your patience and will to push forward. On the other, the atmosphere and audio design prove terrifying in a way that horror fiends will admire. There's an equal amount of qualities to like and dislike, but when it comes down to it Little Nightmares succeeds at delivering on its promise of being an interesting horror game unlike anything else."[15] Sam Prell of GamesRadar+ awarded it 4 out of 5 stars stating that "At times mechanically clumsy, but artistically sound, Little Nightmares might get on your nerves every once in awhile, but its imagery will burrow into your brain and never leave."[17] Joe Skrebels's score of 8.8/10 on IGN said that "gleefully strange, unceasingly grim, and quietly smart, Little Nightmares is a very welcome fresh take on horror."[18] "An okay platformer but a deeply imaginative horror game, Little Nightmares is worth playing for its array of disturbing imagery," was Samuel's Roberts's conclusion on PC Gamer with a score of 78/100.[19] Whitney Reynolds gave Little Nightmares an 8.5/10 score on Polygon with the consensus: "Little Nightmares worked its way into my dreams because it's just bright enough, just safe enough to make me let my guard down. The game isn’t always successful at balancing some game design fundamentals. But when the lights went out, it left me remembering that, really, I'm just a small thing in a dangerous world myself. Also, that monsters with big long grabby arms are really, really creepy."[20] Alice Bell's 9/10 score on VideoGamer.com stated that "Little Nightmares is frightening, in a way that gets under your skin. A way that whispers in your ear that you won't sleep well tonight. Little Nightmares takes things you were afraid of when you were a kid, and reminds you you're still afraid now."[21] Eurogamer ranked the game 28th on their list of the "Top 50 Games of 2017",[22] and GamesRadar+ ranked it 20th on their list of the 25 Best Games of 2017,[23] while Polygon ranked it 27th on their list of the 50 best games of 2017.[24] It was nominated for "Best Platformer" and "Best Art Direction" in IGN's Best of 2017 Awards.[25][26] Sales The game debuted at #4 on the UK all-format sales chart in its first week.[27] The Complete Edition sold 12,817 copies within its first week in Japan, placing it at #15 on the all-format sales chart.[28] As of August 2018, the game has sold over one million copies across all platforms.[29] In May 2020, Bandai Namco announced that more than 2 million units have been sold https://karantina.pertanian.go.id/question2answer/index.php?qa=349154&qa_1=repelis-gratis-%C3%BAltimo-drag%C3%B3n-2021-pel%C3%ADcula-completa-online
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