So when someone says to you, “If he wanted to, he would,” don’t let your self-esteem take the hit. Remember it’s probably about them and not about you. Don’t waste your efforts chasing after someone who is unwilling to invest in you, whatever their reasoning.,One of the most useful things I’ve learned throughout this journey, is how to make a product backdrop. If there’s ever a need for product photography, this is a great alternative if you don’t have access to a studio.,I took things at my own leisurely pace — playing video games, watching shows on Netflix, spending time with family, etc. What I’m trying to say is, please remember to take breaks! It’s important to look after yourself especially during these times.,I made this using mostly — modeling techniques from the donut tutorial. While experimenting, I found the shrinkwrap modifier, which allowed me to layer the white and red parts onto the orange mesh.,Although the changes I made to the donut weren’t entirely small, you get an idea of the work ethic behind successful people like Zach King — and it motivates you to push things just a little further.,I came across this video where VFX artist, Zach King, brings up “the extra 10 percent”. After filming each set, they (the team) ask themselves if there’s anything (small) they can do to improve the work.,This render is inspired by the expression glass cannon. Using the glass dispersion shader from before, I re-skinned one of the in-game gun models. For the background, I layered one of the maps behind the gun model to match the perspective of the player.,The UX Collective donates US$1 for each article published in our platform. This story contributed to Bay Area Black Designers: a professional development community for Black people who are digital designers and researchers in the San Francisco Bay Area. By joining together in community, members share inspiration, connection, peer mentorship, professional development, resources, feedback, support, and resilience. Silence against systemic racism is not an option. Build the design community you believe in.,To illustrate my point, I went back and made some changes to the Figma and Sketch render. I added Adobe XD and moved the subjects along the Y-axis, giving them their own visual hierarchy.,Stories are relatable — they give life to a product and make it engaging. Without stories, all we have are facts. And facts speak to your mind, but stories speak to your heart.,To keep the game free, Riot Games designs and offers “skin bundles” — replacing the in-game models with unique animations and styles. I thought, why not try to conceptualize my own?,Inspired by the music video from before — I animated type with Figma, using one of the iridescent experiments as a background. This was my first time having a use case for GIFs in Figma and I think it turned out pretty well.,As a hobbyist photographer, I remembered learning about the standard lighting setup, three-point lighting. For this render, I was able to experiment with lighting using this principle.,Last year I unintentionally started the craze around Neumorphism, but as I predicted then, it didn’t really take over the design scene. In that very first article, I also mentioned all the potential accessibility problems this style faces, which hopefully helped all the other articles raising accessibility issues that year :-),Truthfully, I gave myself a month to learn 3D, but spent about half that time actually doing anything. Some animations would take hours to render, and during that time, I’d just leave my setup and go do something else.
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