The single most requested Babylon.js feature has arrived! Babylon.js 4.2 adds PBR capabilities to the Node Material Edit

Author : hs.ss5171u
Publish Date : 2021-01-05 01:23:17


The single most requested Babylon.js feature has arrived! Babylon.js 4.2 adds PBR capabilities to the Node Material Edit

Babylon.js 4.2 features support for the latest .glTF extensions, both ratified and experimental! With constantly updated support of the latest capabilities of the .glTF format, Babylon.js ensures your 3D objects will render exactly how you expect them to. Babylon.js 4.2 adds support for the following .glTF extensions:,Babylon.js features a rich shadow system with many powerful features. With Babylon.js 4.2 shadows are getting even better with the added capability of being able to render soft transparent shadows for transparent objects.,When you’re faced with writing thousands of lines of code, tools like intellisense and tab completion are life savers. With Babylon.js 4.2, we’ve taken it a step further and unlocked the ability for you to quickly import commonly used code snippets that we call Playground Templates. Simply press ‘CTRL SPACE’ in the playground to bring up the available templates click one and BOOM!,Every day, 3D objects are becoming more and more commonplace in e-commerce scenarios. Whether it’s designing your own room in 3D or simply rotating a product around in a viewer, 3D objects increase engagement and activation. This is why Babylon.js plays an active part in the 3D Commerce working group and features full and up to date support of all standards coming from this foundational effort. From across the globe, hundreds of companies are coming together to ensure 3D objects render consistently and beautifully across the web. Babylon.js 4.2 fully supports the first standards coming from this incredibly important effort: KHR_materials_variants.,Babylon.js 4.2 includes updated support for WebXR. This exciting new standard allows developers to easily create compelling cross-browser AR/VR web experiences. Babylon.js 4.2 adds support for hand tracking, hit-testing, advanced teleportation, cross-device input management and controller support, and much much more.,Outlier uses software to help companies find unexpected insights from their data. Sometimes I call it “AI for BI” because it’s not just about graphs and data for your analysts to pour over but it’s about telling them what’s happening and what’s likely to happen next. Post-Series B, well-funded and a great place to continue your career — they’re hiring.,Babylon.js 4.2 features full support for the KTX BasisU texture compression in the .glTF format. This amazing texture format features advanced compression that leads to smaller file and GPU sizes than .jpeg counterparts. With textures being one of the biggest contributors to large 3D file sizes, KTX BasisU is sure to make 3D objects on the web transfer, load, and render faster than ever.,The Node Material Editor continues to be one of the most helpful tools in the Babylon.js toolbelt. With Babylon.js 4.2, it gets even better. The same tool that you can use to create stunning mesh shaders can now be used to create Procedural Textures, Particle Shaders, and Post Process Effects! Versatility ,Babylon.js 4.2 brings another incredible super power to the Node Material Editor, the ability to export, save, reuse, and share custom frames! Yup, you heard that right! Just like Babylon.js 4.1, you can group nodes together into collapsible frames, but 4.2 brings the ability to customize them further, export them, and even load them into the available nodes panel!,Full support for Physically Based Rendering (PBR) is a top priority for Babylon.js. With version 4.2 we’re pushing the limits of rendering even further, with some exciting new capabilities. Simulating the way light bounces around below the surface of semi-translucent objects is now possible with advanced sub-surface scattering support, and with the introduction of real-time PBR filtering, advanced refraction and reflection is now just a few lines of code away. With these advancements and more, Babylon.js 4.2 is capable of producing the most beautiful renders yet!,If you take advantage of the advanced instancing systems in Babylon.js then rendering thousands of objects at one time is a breeze. Babylon.js 4.2 advances the power of instances even further by unlocking several new superpowers, including instance buffers that allow individual instances to have unique properties such as mesh color. Things get even crazier when you leverage the new Thin Instance system which lets you render 10x more objects than ever before!,With Babylon.js 4.1 we introduced Babylon Native, a system for building native applications with the same rendering power and code used for your Babylon.js web applications. Today this initiative takes a major step forward with the announcement of Babylon React Native. This project takes the power of the React Native framework and combines it with the power, beauty, and simplicity of Babylon.js to unlock the ability to create some truly amazing cross-platform experiences.,Babylon.js features a rich library of documentation to help you get started and master the platform. With Babylon.js 4.2 we’ve completely reorganized the documentation to guide your learning as your knowledge advances. Shifting from a “choose your own adventure” style structure, to a “chapter book” approach, we’ve rebuilt the documentation to offer a more guided approach to learning the platform. Whether you want to dive into a specific subject or follow the guided path, we’re sure that the Babylon.js documentation will be more simple and helpful than ever before.,When working with Image Based Lighting (IBL) in Babylon.js, you’ve needed a .env or .dds file. With Babylon.js 4.2, we’ve added direct support for pre-filtering .hdr files! That means you can now use .hdr files directly in your Babylon.js scene!,Babylon.js 4.2 is massive step forward to one of the most powerful, beautiful, simple, and open web rendering platforms in the world. We truly cannot wait to see what you create with it!



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