There was a time in 2005 when I was working out around three hours a day and dropped to 72 kg. However, after maybe arou

Author : bahmed.lovel
Publish Date : 2021-01-07 17:57:31


There was a time in 2005 when I was working out around three hours a day and dropped to 72 kg. However, after maybe arou

Also, make sure to avoid caffeinated drinks in the afternoon so that your body can get rid of the caffeine until bedtime. Overconsumption of caffeine often leads to sleep problems, which leaves you tired, leading to more caffeine consumption, and soon you find yourself in a doom loop of coffee and lousy sleep.

Caffeine usually has a half-life of around 5–8 hours. This means that half of the substance will be removed from your body in 5–8 hours. That’s why you should stop drinking coffee at noon or in the early afternoon to ensure your body gets rid of the caffeine until bedtime.

Visually the frame rate is flawless, the game is colorful and of course pretty fun to play. Thanks to the algorithm that generates the slopes, Snow! has 3 difficulty levels and a fresh experience with each session. Also, letting the computer randomly generate the content is the only way to circumvent the official size limitation of the Pico-8.

Pico-8 limits your code to only 65.536 characters in a subset of Lua (a modern programming language, very easy to learn), and the number of operations is also capped. There is no room to over-engineer and every bit of code must be useful. The image resolution is the lowest you could think of (128x128), the palette is officially 16 colors, and the sound capabilities are very limited as well.

If this person is committed to healing, though, they can also be our greatest teacher. If they are committed to healing and desire a secure relationship, the path to love can be challenging and difficult for them, and they will require a great deal of love and patience.

His first two games are two quick yet-estimable demakes (ie. partial remakes) of well known 2D games: Thunder Blade and Nuclear Throne (renamed Nuklear Klone). Fred is not very talkative about them. “The graphics are a sensitive topic for me. I am pretty bad at it. This is why I prefer 3D, and thanks to the pretty and well balanced colors from the Pico-8 palette, I can go beyond my limited designer skill.”

With The Attack of the Death Star, a demake of an X-Wing simulator released exclusively in Japan in 1991, Fred already shows some serious ability even though the 3D is mostly wireframe and visually as dull as the original video game was designed. He then helps Thomas Cueni (aka Yellowbaron) — a pilot in real life — to add the 3D view to Tiny Sim, a Flight Simulator for Pico-8.

“I’ve built everything from scratch. The benefit is that I understand how each pixel is displayed. I know why an item is there because I programmed it.” The young Fred, who was not skilled enough for assembly programming on Amiga, found his revenge on Pico-8.

Fred is indeed a Pico-8 magician. Most Pico-8 games are 2D as you would expect for an 8bit-ish console. But Fred has decided to explore the 3D capabilities of the virtual machine, leading him to build his own 3D engine.

A limitation that Fred decides to overcome for Virtua Racing Demake, a very accurate porting from the Sega Genesis considering the Pico-8 visual capacities. The frame rate can be a bit choppy from the helicopter view, but it’s as close as you can get and the gameplay is convincing, even in the driver’s seat mode. The Formula 1 is the only car available, but Fred has imported the 3 original circuits from the game, making the content way too big to fit the virtual cartridge official size and therefore excludes Virtua Racing from the Pico-8 game listing interface. “It makes it less accessible for sure, but it is still totally playable within a web page or as a standalone binary, or even downloading it on a Raspberry. My priority was to be able to add content to my game even if it means losing exposure”.

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he qualities of an ideal data pipeline. This list could be broken up into many more points but it’s pointed to the right direction. If you follow these principles when designing a pipeline, it’d result in the absolute minimum number of sleepless nights fixing bugs, scaling up and data privacy issues.

Being in a relationship with someone who has an avoidant attachment style can be triggering for many of us, particularly those of us with an anxious attachment style. It can leave us questioning whether or not this person loves and cares about us. The most heartbreaking thing is that even though they are experts at keeping people out, the desire for love and connection is still there.

Snow! is Fred’s first original game, a ski simulator. Being an original concept, this is the first time that Fred had to think about his gameplay and realized the importance of “playtesting,” leveraging the Pico-8 forum. Playtesting means basically collecting players’ feedback during the development to improve a game. He removed his first game (Thunder Blade) from his itch.io page (a marketplace for independent video game creators) because “the game is too short and the gameplay lacks balance” and adds “this is something I wasn’t aware of when I started 3 years ago. I want my games to be fun, therefore they need to be tested by other players. Otherwise it’s just a technical demo. It might seem candid to professional game developers, but playtesting is key.”

“The Pico-8 creations look like 8-bit games at first sight, but it’s deceiving. What you can actually create is way more powerful than what an Amiga could pull out in terms of CPU.”

Jump forward to late 2017. Fred reads an article mentioning Pico-8 and falls immediately in love with the minimalist concept and the virtual strict limitations. “As a software engineer, I am used to dealing with software containing millions of lines of code. Thus I desperately need boundaries when I make my games at home, otherwise I tend to keep my professional habits: everytime I start to build a framework, then libraries, etc. Several months later I realize that I work alone and there is no way I can finish a single game this way so I give up! With Pico-8, each game already takes 4 to 6 months. Mainly because I can’t devote a lot of time to this activity — 2 hours a day at most — but also because I love spending time on optimization,” he said, aware of his lack of discipline.



Category : general

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